Megheldur

Megheldur
The city of Megheldur covers an area of approximately 198 acres, with a total population of 12 thousand people.

By Trade: Other

The city has 38 noble houses. The peace is kept by 126 guardsmen, and there are 18 advocates to assist with legal matters. For those more concerned about their soul, there are 236 clergymen and 17 priests.

Magic Shops In Megheldur
The sole permanent Magic Shop in Megheldur is actually a consortium of a dozen shopkeepers who share inventory and building space within the city limits. The popularity of Megheldur Steel goods means there is a constant flow of Magic Users and their assistants (in addition to the odd high-level cleric looking for suitable raw materials) and in former times there were many more establishments.

The town fathers began to crack down on the more nefarious of these businesses long ago, prompting the creation of a "Magical Shopkeepers Guild" by those wishing to avoid the heavy hand of the Dwarven government. The Guild was successful at raising the expectations of those visiting Megheldur, as a shop with the Guild's crest was certified to be dealing only in legitimate, quality magical items and supplies. Expulsion from the guild soon became a death sentence for any business involved in the trade, and the Dwarves made sure the Guild operated properly and fairly.

Over time, the shops consolidated, eventually merging into one large storefront that sits at the edge of the IronWorks District. Here all sorts of magical ingredients, rare herbs, and magical items can be had for a price. Selection is abundant in armor and weapons, although prices for those things run two to three times what they would elsewhere. Potions, scrolls, and other items may be available (11-30 Potions, 7-24 scrolls, 7-12 miscellaneous items) at any given time, with stock rotating on a regular (weekly) basis.

Temple of Storms
Two miles NorthEast of Meghuldur, built into the side of the mountain, is the Temple of Aegir, also known as the Temple of Storms. The current High Priestess, Sigrun Hedinsdottir, is a Druid of the 13th Circle.

During the frequent Thunderstorms that blow in from the plains of Kern, the temples Central Spire (rising 200 feet above the smaller spires and 300+ feet above the temple floor) attracts frequent lightning strikes. These strikes are routed through a finely tuned system of metallic regulators to form geometric patterns of electrical arcs, while reverberating the thunderclap in a most impressive manner.

Druids who gather to partake of rituals on certain high holy days gain +1,000 experience points if they are engaged in such ritual during a thunderstorm and such a strike occurs. Enemies of Aegir (either through direct enmity or incompatible alignment) have been know to be struck dead by these electrical events. (6d8 electrical damage, no save if in metallic armor)